Film
THE BRIEF
Bond is arguably one of the most demanding creative franchise in film: iconic, timeless, and carrying sixty years of visual precedent against which every new iteration is measured. Fukunaga's ambition for No Time to Die was to root the film's next-gen technology in genuine scientific credibility, specifically in the emerging fields of nanotechnology, molecular biology and DNA-targeted weapons systems. Territory was brought in early, not to execute a pre-defined visual brief but to research, conceptualise and develop the technological world of the film from first principles.
THE CREATIVE APPROACH
Territory's team conducted extensive research into nanotechnology, molecular building blocks, DNA tagging, AI reconstruction, sonic lidar mapping and XR screen surfaces before a single design decision was made. The ambition was to produce technology that felt genuinely possible, extrapolated from real science rather than invented from science fiction conventions.
Project Heracles, the DNA-programmable nanobot bioweapon at the film's centre, emerged partly from this R&D process. The laboratory screens monitoring nanobot production, controlling enzyme flow and running spread simulations were Territory's work, and the visual language they established for Heracles became integral to how Fukunaga told the story. The moment Bond and Nomi understand the weapon's true scale, watching the simulation unfold on a Territory-designed screen, is one of the film's pivotal dramatic beats.
As Andrew Popplestone described at the time: it was probably one of the closest working relationships Territory had ever had with a director, because the work was so integral to the story.
THE OUTCOME
No Time to Die grossed over $770 million worldwide and was widely reviewed as a worthy, ambitious final chapter for Daniel Craig's Bond. Territory's work, spanning multiple laboratory environments, weapon visualisation systems and the Heracles concept development, was central to the film's ability to make its science feel credible and its stakes feel real. The project marked a significant evolution in how Territory operates with director partners: not as a screen graphics vendor but as a creative development studio contributing to story and concept from the earliest stages of production.
Director Cary Joji Fukunaga · Creative Director Andrew Popplestone · Studio Territory Studio · Client Eon Productions / Universal Pictures
See the full project here - No Time To Die